Developing and Creating Board Game as a Media to Learn English Vocabulary for Senior High Student

Kevin Christopher, Bernardus Harnadi, Hendra Prasetya

Abstract


Students have a general problem to even start learning the English language. Through the game, student will only feel that they’re playing games and not studying, increasing the willingness of someone to learn more by averting their mindset to think that they are playing instead of studying. The game will be created in a form of a board game, the reason is the game is seen as more a friendly and more acceptable by more people. The objective of this research is to design a board game helping student to increase their English proficiency in a friendlier, easier, and enjoyable manner. The board game was tested to 40 students on high school by letting them play it 10 times in different day each time they play, and then filling the questionnaire. The questionnaire then will be processed in SPSS software to conclude the result of the research. This research will produce an English learning educational board game which will improve their English proficiency in a fun and cooperative way (togetherness).


Keywords


Board Game, English learning educational, Senior High Student

Full Text:

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References


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Setiawan, E. (n.d.). Kamus Besar Bahasa Indonesia (KBBI). Retrieved September 4, 2018, from https://kbbi.web.id/main

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DOI: https://doi.org/10.24167/jbt.v1i2.3510

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